Unity

Time.deltaTime

Time.deltaTime Unity 3D Essentials In any 3D game you’re likely to encounter a situation where you want to do a time-based feature. For example, moving an object or character X units per second. Using Time.deltaTime is going to help avoid frame-rate dependence. What is Time.deltaTime? The time in seconds between the last frame and the …

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Unity Collisions

layout: single title: Collisions in Unity subtitle: Rigidbodies and Colliders date: 2021-10-03 21:03 classes: wide tags: Unity The aim of this post is to summarize: What’s required for collisions in Unity How to setup some basic collision detection When OnTrigger and OnCollision are called and when they aren’t What’s required for collision to occur? For …

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Multi Image Tracking ARFoundation

Background Augmented Reality is a technology that has really taken the world by storm. I was fortunate enough to have worked on some AR apps early in my career and it has been amazing watching how Unity has evolved into one of the defacto engines for building MR content. Back in 2014, I used Unity …

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9-Years

Background In August 2017, I had been dating my girlfriend for over 9 years (indeed, we were dating since high school). I was ready to ask the big question, but I wanted to do something meaningful… so I built a game to help me! I had put off writing this blog post since then as …

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Quadrone Game-in-a-Week

Quadrone – Game-in-a-week The development of Quadrone has a bit of a story behind it which I’d like to share. Perhaps someone reading this can relate, learn from or be inspired from it. Almost 3 years ago I started my job as a Software Developer (Prototype Engineer) in a game design team at Derivco. The …

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