Unity
7 posts in Unity.
- Mastering Unity's Time.deltaTime
Why Time.deltaTime is essential for frame-rate independent movement in Unity, with a worked example of per-frame vs per-second motion.
- Unity Collisions
What Rigidbody and Collider components are required for Unity collisions, and when OnCollision vs OnTrigger callbacks actually fire.
- Coroutines
A practical guide to Unity Coroutines — waiting on a delay, running long operations without locking the main thread, and waiting on a condition.
- Two Ways To Host Unity WebGL Locally
Two easy ways to host a Unity WebGL build locally for debugging: Unity's own Build-and-Run, and a quick Python HTTP server.
- Multi Image Tracking ARFoundation
Using Unity's AR Foundation and the ARTrackedImageManager to track multiple reference images (QR codes) and spawn 3D models in AR, across both iOS and Android.
- 9-Years
I built a Unity game about our 9 years together, ending with a proposal — here's the idea, the plan, and how it came together.
- Quadrone - Game-in-a-week
How I built and shipped a mobile game, Quadrone, in one week — and what I learned about starting before you feel ready.